We filled a large three-story club with interactive activities, where participants earned in-game currency for completing them. The currency could be spent on a special card, where guests wrote down their wishes for implementation (a reference clear to those who had seen the film), or used at the final auction.
The three floors became three distinct zones. The first floor featured multiple game points, the second focused on discussion formats, and the third hosted creative workshops. In addition to being divided by activity type, the zones were also structured around different levels of perceiving Hanukkah and levels of sleep (again, a reference for those familiar with the film). The first floor was playful and fairytale-like, the second historical, and the third philosophical, centered around the tension between ethics and aesthetics.